LIFE BEYOND





           
I have worked at Darewise Entertainment on the online sci-fi adventure game called Life Beyond

As the first animator to join the team, I was tasked to develop the entire animation process:
- prototyping and implementing entire animation systems and features,

- defining an animation style and a pipeline,
- rigging various characters, creatures and props,
- recruiting new team members and helping with marketing assets and trailers.


The first video is about Animation & Rigging while the second one is about Animation Systems made in Unreal Engine 4.

I am responsible for every rig, animation authoring (keyframe and mocap), mocap acting and animation blueprints presented (excepted for some animations specified in the Animation Systems video, which were made by Lise Sourlier).

Thanks to all the great folks who worked on the project with me!